One of the things to handle when you have publicly available software out there is what the users’ response is like.
For Highlight 2, it was overall pretty warm and nice, except for 2 general things :
- “I can’t scroll the window under Highlight” (1 star review) : Well… yes. A computer has windows on screen that take active user inputs, such as keyboard and mouse events. It’s really an either/or situation where there’s no way to determine if that particular time you wanted to click through or draw a point. Not to mention more modern OS feature some security features that specifically forbid and prevent your app to access another’s memory (and a window is part of the app’s memory). So… well, yea.
- “It doesn’t work on top of Keynote” (2 stars review) : For reasons not dissimilar to the point above, this is currently not feasible. To get a little bit technical, it’s a matter of screen capture, kind of like in games. Basically, the app expressly states it wants the screen(s) for itself. Unless you have a way to insert yourself in the graphical pipe (through the graphics driver, for instance, which is how NVIDIA does it for its Shadowplay features, or through the graphical library like Steam), there’s nothing to be done. And as a small fry developer, I don’t think I will have any way to install a potentially harmful kext ( Kernel Extension) in the App Store.
Moving on to the things that made me laugh (and far more numerous than I thought):
“Why don’t you market it?!? I’ve never heard of it before today!” : Hmmmmm. I’m lazy, that’s all. I kind of want to see it have a life of its own. It’s not free, granted, but it’s clearly not geared towards massive profits… What should I do? post an ad? go talk about it on a show? Come on people, let’s be real :)
“Do you want to make tons of money with it? if so, please contact me” : See above, with more laughter.